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1. Sticky:June Release Graphics Feedback Thread - in Test Server Feedback [original thread]
Vincent Athena wrote: I'm confused. I see a picture labeled "Before secondary lighting", but not one labeled "After secondary lighting" or some such. What am I missing? You are missing the scroolbar in the bottom of the initial post, yeah, n...
- by CCP BlueScreen - at 2016.06.08 13:33:36
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2. EVE Fanfest Texas Hold 'Em Poker Tournament - in Out of Game Events and Gatherings [original thread]
Bounty not claimed "CCP BlueScreen"....muhahaha o7
- by CCP BlueScreen - at 2016.04.21 17:49:42
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3. EVE Fanfest Texas Hold 'Em Poker Tournament - in Out of Game Events and Gatherings [original thread]
I DRINK YOUR MILKSHAKE!!! See you there, bring your tricyckle.
- by CCP BlueScreen - at 2016.04.15 16:41:35
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4. [Rhea] Graphical Features Feedback and Discussion - in Test Server Feedback [original thread]
Inir Ishtori wrote: CCP Sledgehammer wrote: Inir Ishtori wrote: On the topic of space dirt: i feel that CCP went over the top with this. http://abload.de/img/2014.11.24.15.33.45mbfe7.png
http://abload.de/img/2014.11.24.15.34.04u0jgz...
- by CCP BlueScreen - at 2014.11.26 21:28:14
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5. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
Just to re-iterate, I support this product and/or message.
- by CCP BlueScreen - at 2014.01.31 00:15:00
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6. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Dunkle Lars wrote: Very beautiful Work with the stations and wrecks, but can't help but wonder.. https://forums.eveonline.com/default.aspx?g=posts&t=229521&find=unread You promised us 1 year ago that this was like 99% ready. Everyone ...
- by CCP BlueScreen - at 2014.01.31 00:03:00
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7. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Subrahmaya Chandrasekhar wrote: "The GÇÿeffectGÇÖ setting will now toggle particle clouds on/off." It may come as a surprise, but there is at least one who would like to turn off the clouds regardless of performance issues. The only thing is, ...
- by CCP BlueScreen - at 2014.01.30 23:38:00
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8. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Bienator II wrote: another little thing... there are inconsistencies in the ship preview backgrounds. Nestor has a different backgrounds as astero or stratios. Revenant uses something from the industrial tree and daredevil uses the minmatar ba...
- by CCP BlueScreen - at 2014.01.30 23:31:00
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9. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Altrue wrote: CCP BlueScreen wrote: Also, there are unfortunately no current plans for a variation on the Sentinel. Not even the color part ? It is very hard to tell the difference between T1 and T2. After a quick look at this, and...
- by CCP BlueScreen - at 2014.01.30 16:19:00
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10. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Nagarythe Tinurandir wrote: nice, nice stuff. stations are amazing! very much appreciated!! 2 short questions though. what about symmetrical missile/turrets on ships which got odd launcher/turrets after balancing (TALWAR, Arbitrator)? (oblig...
- by CCP BlueScreen - at 2014.01.30 15:23:00
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11. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Sarmatiko wrote: 10/10 would read again. Quote: So now that I have this tool, what to wreck next GǪ? Stations Quote: Now were ready to export our wreck and take a look in our game engine tool (AKA "Jessica"). I wonder how compl...
- by CCP BlueScreen - at 2014.01.30 10:01:00
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12. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Seismic Stan wrote: Fantastic work TriLambda, it all looks amazing (although the Crucifier gives me a disturbing sense of being upside down). I look forward to seeing some of these wrecks on TQ, although I'll have to venure further afield than...
- by CCP BlueScreen - at 2014.01.30 09:53:00
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13. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Mashie Saldana wrote: Are there any plans to make an animation of the ships breaking up? No current plans to add this. This is absolutely something we have considered and we have all the information/animations available and saved already. ...
- by CCP BlueScreen - at 2014.01.30 09:18:00
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14. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Vincent Athena wrote: You mention that better wrecks help with immersion. But the new ones have one big immersion breaker: Floating parts. If a part is floating free of the ship then it must have moved there; that is at one time it had some net...
- by CCP BlueScreen - at 2014.01.29 20:59:00
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15. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
PinkKnife wrote: I love these, but I cant help but wonder why some of the ships don't seem to break along weaker natural stress points in the model. The Providence being a good example, the front hull breaks but there seems to be a natural br...
- by CCP BlueScreen - at 2014.01.29 19:35:00
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16. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Vincent Athena wrote: "Well now you can now turn them off if they give your computer/graphics cars any trouble." I have a graphics car? Dammit
- by CCP BlueScreen - at 2014.01.29 19:04:00
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17. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Jack bubu wrote: So now that Stations are V3'd, what is left to undergo this process before we get the new lighting system/render that was promised long ago? We are definitely getting closer but not quite there yet, there is at least a good ...
- by CCP BlueScreen - at 2014.01.29 18:44:00
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18. Graphics for Wrecks and Pods - in Test Server Feedback [original thread]
chaosjj wrote: CCP BlueScreen wrote: Obviously we don't want graphics glitches on our assets, especially our new or V3 updated content. When you see graphics errors like this, please file a defect on them, we will get the defect and we will...
- by CCP BlueScreen - at 2014.01.23 20:26:00
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19. Graphics for Wrecks and Pods - in Test Server Feedback [original thread]
Nope, as it stands now, there is one and only one unique wreck for each ship. This is something that we are aware of, and is something we would like to build on and expand when resources are free for this.
- by CCP BlueScreen - at 2014.01.22 14:40:00
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20. Graphics for Wrecks and Pods - in Test Server Feedback [original thread]
marVLs wrote: Ok they look awesome but... What about that destruction model showed few years ago (i think it was Rokh model), and not so long ago as future thing (hurricane hull)? I mean instant spawning model on death of another model in pla...
- by CCP BlueScreen - at 2014.01.22 11:25:00
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